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App stability and performance improvement.
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An exp bar is present above the inventory instead of the plain numbers in the online version.Similarly, a level up, or more specifically, any increase in SP, is represented in flashing green letters under the player icons in the menu. If a stickman is dead, it turns a gray color and a red "DEAD" message appears.As a result, weapons cannot be traded out while paused. The full inventory is accessed by tapping on the tab to raise the bottom of the screen.Mist, heat wave and snowing effects can be toggled in the mobile version which is not possible at the web version.Each of the specific types also makes a sound effect when they are used against an enemy, such as Fire type weapons making a "burning" sound. Each class of character has their own unique sound effect when attacking, such as the Gladiator emitting a whooshing sound when swinging his sword. There are sound effects in the mobile version but none in the web version.There are a number of differences in the web and mobile versions of Stick Ranger. However some of the most basic and often used strategies are given below: There's a huge number of strategies to fight enemies in Stick Ranger.
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$$ - Usage cost in Gold per shot/bullet (only for Guns).Ring - Extra attacks (only for the Angel).FP - Fighting power (FP = Team LV + Weapon LVĂ—2 + Compo Item LV + Compo Item LV).Bullet - Extra number of projectiles for attacks with multiple projectiles (Only Whipper can naturally increase this).Aura DF - Defensive bonus conferred via Priest's aura.Aura AT - Offensive bonus conferred via Priest's aura.from 50% to 70%).This is a list of statistics that a player, character or weapon has. Note: This amulet increases the slow effect's power by a flat 20% (e.g. Note: This amulet gives a 30% change for any Charge attack to not consume any of the charged MP, allowing another Charge attack to be used for the next attack. Note: This amulet increases EXP gained from defeating monsters by 50%. Note: This amulet gives a 2% change for any Arms attack to instantly gain a full charge for executing a Charge attack in the next attack, regardless of the charged amount. For example, an item with 10% drop rate will be increased to 15% when the amulet is equipped. Note: This amulet increases drop rate of all items from monsters (but not Gold) by 50%. Note: This amulet reduces Emit of Charges by 2, allowing more frequent Charge attacks. Note that this does not affect residue attacks. Note: This amulet increases the projectile count for primary attacks of both Arms and Charges by 2 if they fire at least 2 primary projectiles per attack before equipping the amulet. Like the effects from other items, this can allow dodge chance to go above 50% as capped by SP investments. Note: This amulet increases the chance for characters to take 0 damage from enemy attacks. For example, the Bash has 60-90 AT at its Max LV of 5, which is further increased to 70-105 AT when the stickman is also equipped with the Craft Amulet. The effect allows the Charge to go beyond their original Max LV. Note: This amulet increases the current LV of the Charge equipped by the stickman by 1. Unlike other item types, amulets are rewarded to players by completing medals within an area instead of being dropped by enemies. Introduced in ver13.1, these items provides boosts in certain stats. Amulet is a type of items in the game Stick Ranger 2.